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GDC Europe 2009 Call For Submissions

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Closed on May 8th

Overview & Guidelines | Submission Criteria & Form

Introduction
The GDC Europe 2009 is the premier professional conference for the creators of games within the European community. Go to our website and get best online casino payouts australia. Hurry up to go and start winning. If you share our passion and commitment for videogames, we want to hear from you. The GDC Europe is now soliciting session proposals from potential speakers with deep industry expertise and a fresh and unique perspective on the state of the industry.
Guidelines
When is the submission deadline?
Thursday, April 30 at 11:59 PM (EDT).
Tracks and Topics
Below is the list of tracks that the GDC Europe 2009 will focus on. Click on a track for descriptions of the topics we seek.
Session Formats
As you can see below, there are multiple time period choices. It’s up to you to select the appropriate duration of your session. Lecture: 50-minute lectures are issue-oriented, provide concrete examples, and contain both practical and theoretical information. They are normally 50-minutes long (including answering questions from the audience). We generally prefer only one speaker but we may accept two if you can demonstrate the second person is necessary. Panel: 50-minute panels take many different viewpoints on a topic or issue and combine them in one venue. Debate among panelists (with very different opinions) is most welcome and audience participation time should be accounted for. We prefer 50-minute time slots and panels of no more than 3-5 participants, including the moderator. Roundtable: 50-minute roundtables are small peer discussion groups led by one or two moderators and are limited to a maximum of 50 attendees. Moderators should facilitate conversation and keep the flow of discussion inspired and moving. They do not lecture or dictate. Constructive controversy and debate are very welcome in roundtables. Topics that are open-ended in nature and promote an exchange of ideas from people who maintain different viewpoints generally work best in this format.
What do I need to provide in my submission?
  1. Contact information Please provide full contact information. The email address* for the speaker is mandatory. *If you are a PR representative submitting on behalf of a client, you will need to enter the speaker’s contact information and email. You will have the chance to enter your own contact information in the PR representative field.
  2. Speaker Biography Tell us about your professional experience in the game industry, including credits and URL.
  3. Speaker History Tell us about previous speaking engagements and the ratings you may have received.
  4. Session Title Please be concise. Don’t feel the need to be clever. You want attendees to know what they’re getting from your session in just a few words.
  5. Session Description In 500 words or less, describe what the main focus of your session is going to be. Please be specific by giving concrete examples. See links below for examples.
  6. Attendee Takeaway What NEW information or knowledge will attendees gain from this talk? Remember, most attendees are experts in their field. See links below for examples.
What makes a “good” submission?
To have your proposal reviewed by the Advisory Board, complete the form by the specified date and include the main focus of your talk along with attendee takeaway. Incomplete submissions that are commercial or marketing in nature will not be considered. Write your submission so that it is easily understood. The Advisory Board has to read several hundred submissions. Get to your point as quickly as possible. Consider what the proposal is about – Why it’s interesting? How is it important to game development? What will game developers get out of the session? Concise language goes a long way. Use of conventional writing standards such as topic and supporting sentences also helps. Please write in third-person present tense. For example, “This lecture focuses on 3D graphics.” Not, “I want to talk about 3D graphics.”
Links to Ideal Session Description and Attendee Takeaway Examples
Sample design talk submission Sample programming talk submission
Speaker Expectations
Conference attendees are generally very intelligent. They are looking for material that is not obvious and expect excellence from our speakers. After your presentation, they will evaluate it based on the delivery, knowledge of the topic, and visuals presented. Preparation is one of the most important factors in delivering a successful talk at the GDC Europe. Please keep the following points in mind when you propose to speak:
  • The proposed outline you submit now must match the talk you actually present at the GDC Europe
  • We suggest that you commit AT LEAST 15 hours to prepare for your session
  • We strongly encourage that you rehearse the delivery of your session for it to be effective; preferably in front of your peers (one tip is to video tape yourself speaking then review it. This is also a great way to practice pacing and timing)
  • Your presentation materials must be completed and submitted to us four weeks before the conference
Please note we are ALWAYS here to help you. If you have ANY questions you think we need to cover on this area of our website, please email Evelyn Donis.
What are the benefits of speaking?
The benefits of being a speaker include:
  • Complimentary registration
  • Extensive exposure
  • Your name and presentation featured in our conference program and web site
  • The opportunity to influence your peers and community
What criteria does the Board use when reviewing submissions?
The Advisory Board will review and rate submissions based on the criteria below:
  • Concept: This is the basic idea of your submission. Is it interesting? Is it relevant? Will it be beneficial for game developers to hear? There is plenty of room for innovative ideas and also the tried and true. Depth: Is the basic idea well considered and thought out? To what extent will the audience gain insight? The more in-depth, the better.
  • Organization: Are your ideas conducive to present in front of an audience? Will the Advisory Board understand what you are trying to say? Organization helps.
  • Credentials: How do your credentials qualify you to speak on the topic you have proposed?
  • Takeaway: Is the attendee going to leave this session knowing something they didn’t know when they walked in? Are they learning or being inspired? This is the most important aspect of every GDC session.
The speaker selection process is made based on a composite rating drawn from the above criteria.
Who are the members of the advisory board?
Click here to learn about the GDC Europe Advisory Board.
How do I propose a vendor-specific session?
We want our talks to be opportunities for professional game developers to share their ideas and experiences. Proposals that are commercial or marketing in nature will not be considered. In general, content specific to proprietary products and technologies is considered sponsored material. The Advisory Board and conference management reserve the right to exercise their editorial discretion. If you would like to publicize a product, please contact our sales team for information on exhibiting and other vendor opportunities, including sponsored sessions.
When will I be notified of the status of my submission?
You will receive an automated email response once your submission is received. We will notify you of the status of your submission in late May. If you do not hear from us, please contact Evelyn Donis. back to top
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GDC Europe 2009 Platinum Sponsors
Intel Crytek
GDC Europe 2009 Gold Sponsors
Autodesk Alliance Numerique Playstation Home

For information on sponsorship opportunities for GDC Europe, click here.